Soundropインスパイア系



iPadアプリSoundrop楽しいですね。
早速、インスパイアを受けました。
 
 

 

Soundropインスパイア系 – wonderfl build flash online

[sourcecode language=”as3″]
package {
import flash.display.MovieClip;
import flash.display.Graphics;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.utils.setInterval;
import org.si.sion.*;
//import net.hires.debug.Stats;
[SWF(width = "465", height = "465", backgroundColor = "0xFFFFFF", frameRate = "60")]
public class Main extends MovieClip {
private var driver:SiONDriver = new SiONDriver();
private var ax:Number=0;
private var ay:Number=0.1
private var vs:Number=1;
private var rs:Number=90*Math.PI/180;
private var l_ar:Array;
private var lines_ar:Array=new Array();
private var l_mc:MovieClip;
private var l_g:Graphics;
private var body_mc:MovieClip=new MovieClip()
private var press_mc:MovieClip=new MovieClip()
private var press_g:Graphics=press_mc.graphics;
private var lines_mc:MovieClip=new MovieClip();
private var hole_mc:MovieClip=new MovieClip();
private var hoge_g:Graphics=hole_mc.graphics;
private var ball_mc:MovieClip=new MovieClip();
private var d_mc:MovieClip;
private var L:Number=1;
private var lcnt:Number=0;
public function Main () {
//stage.scaleMode = StageScaleMode.NO_SCALE;
//stage.align = StageAlign.TOP_LEFT;
/*
var stats=new Stats();
addChild( stats );
*/
addChild(body_mc)
press_g.beginFill(0xFF0000,0)
press_g.drawRect(0,0,stage.stageWidth,stage.stageHeight);
body_mc.addChild(press_mc);
press_mc.addEventListener(MouseEvent.MOUSE_DOWN,l_mdwn);
body_mc.addChild(lines_mc);
hole_mc.buttonMode=true
hoge_g.beginFill(0x000000);
hoge_g.drawCircle(0,0,5)
body_mc.addChild(hole_mc)
hole_mc.x=20+(stage.stageWidth-40)*Math.random();
hole_mc.y=20;

hole_mc.addEventListener(MouseEvent.MOUSE_DOWN,hole_mdwn);
addChild(ball_mc);
// constructor code
stage.addEventListener(Event.RESIZE,resz)
startMC();
var id:uint = setInterval(startMC,1000);
}
private function resz( event:Event):void{
press_mc.width=stage.stageWidth;
press_mc.height=stage.stageHeight;
}

private function l_mdwn (event:MouseEvent):void {
var px:Number = mouseX;
var py:Number = mouseY;
l_ar=new Array();
l_ar.push ([px,py]);
l_mc=new MovieClip();
l_mc.cnt = lcnt++;
//
l_g = l_mc.graphics;
lines_mc.addChild (l_mc);
l_g.beginFill (0x0);
l_g.drawCircle (px,py,2);
//
l_mc.addEventListener (Event.ENTER_FRAME,l_ent);
stage.addEventListener (MouseEvent.MOUSE_UP,l_mup);
}

private function l_mup (event:MouseEvent):void {
var p0x:Number = l_ar[0][0];
var p0y:Number = l_ar[0][1];
var px:Number = mouseX;
var py:Number = mouseY;
l_ar.push ([px,py]);
l_ar.push (l_mc);
lines_ar.push (l_ar);

l_mc.removeEventListener (Event.ENTER_FRAME,l_ent);
l_g.clear ();
//
l_g.lineStyle (0.5,0×0);
l_g.moveTo (p0x,p0y);
l_g.lineTo (px,py);
l_g.endFill ();
l_g.beginFill (0x0);
l_g.drawCircle (px,py,2);

l_g.beginFill (0x0);
l_g.drawCircle (p0x,p0y,2);
//
stage.removeEventListener (MouseEvent.MOUSE_UP,l_mup);
//
l_mc.doubleClickEnabled = true;
l_mc.buttonMode = true;
l_mc.addEventListener (MouseEvent.DOUBLE_CLICK,l_dclk);
}
private function l_dclk (event:MouseEvent):void {
var _mc:MovieClip = event.currentTarget as MovieClip;
var i:uint;
var n:uint = lines_ar.length
for (i=0; i<n ; i++) {
if (_mc.cnt == lines_ar[i][2].cnt) {
_mc.addEventListener (MouseEvent.DOUBLE_CLICK,l_dclk);
lines_mc.removeChild (_mc);
lines_ar.splice (i,1);
break;
}
}
}
private function l_ent (event:Event):void {
l_g.clear ();
var px:Number = l_ar[0][0];
var py:Number = l_ar[0][1];
l_g.beginFill (0x0);
l_g.drawCircle (px,py,2);
l_g.lineStyle (1,0xCCCCCC,0.5);
l_g.moveTo (px,py);
l_g.lineTo (mouseX,mouseY);
}

private function hole_mdwn (event:MouseEvent):void {
d_mc = event.currentTarget as MovieClip;
d_mc.startDrag ();
stage.addEventListener (MouseEvent.MOUSE_UP,hole_mup);
}
private function hole_mup (event:MouseEvent):void {
d_mc.stopDrag ();
stage.removeEventListener (MouseEvent.MOUSE_UP,hole_mup);
}
private function startMC ():void {
var _mc:MovieClip=new MovieClip();
var g:Graphics = _mc.graphics;
g.beginFill (0x000000);
g.drawCircle (0,0,2);
ball_mc.addChild (_mc);
_mc.x = hole_mc.x;
_mc.y = hole_mc.y;
_mc.prex = _mc.x;
_mc.prey = _mc.y;
_mc.vx = vs * Math.cos(rs);
_mc.vy = vs * Math.sin(rs);
_mc.addEventListener (Event.ENTER_FRAME,ent);
}

private function ent ( event:Event ):void {
//trace("ent")
var i:uint;
var n:uint = lines_ar.length;
var _mc:MovieClip = MovieClip( event.currentTarget );
_mc.vx += ax;
_mc.vy += ay;
_mc.x += _mc.vx;
_mc.y += _mc.vy;
//trace(_mc.x,_mc.prex);
for (i=0; i<n; i++) {
checkClossLine (lines_ar[i],_mc,i);
}
if (_mc.y > stage.stageHeight || _mc.x > stage.stageWidth || _mc.x < 0) {
_mc.removeEventListener (Event.ENTER_FRAME,ent);
ball_mc.removeChild (_mc);
}
_mc.prex = _mc.x;
_mc.prey = _mc.y;
}

private function checkClossLine( _ar:Array , _mc:MovieClip , num:uint ):void{
var p0x:Number = _ar[0][0];
var p0y:Number = _ar[0][1];
var p1x:Number = _ar[1][0];
var p1y:Number = _ar[1][1];
var l0x:Number = _mc.prex;
var l0y:Number = _mc.prey;
var l1x:Number = _mc.x;
var l1y:Number = _mc.y;
//
var lx:Number = l1x-l0x;
var ly:Number = l1y-l0y;
var lr:Number = Math.atan2(ly,lx);
//
var s1:Number = (((l1x-l0x)*(p0y-l0y))-((l1y-l0y)*(p0x-l0x)))/2;
var s2:Number = (((l1x-l0x)*(l0y-p1y))-((l1y-l0y)*(l0x-p1x)))/2;
//
var c0x:Number = p0x + (p1x-p0x)*(s1/(s1 + s2));
var c0y:Number = p0y + (p1y-p0y)*(s1/(s1 + s2));
//
var d1ab:Number=Math.pow(l0x-l1x,2)+Math.pow(l0y-l1y,2);
var d1a:Number=Math.pow(l0x-c0x,2)+Math.pow(l0y-c0y,2);
var d1b:Number=Math.pow(l1x-c0x,2)+Math.pow(l1y-c0y,2);
if (d1ab>d1a&&d1ab>d1b&&d1a>0) {
var d2ab:Number=Math.pow(p0x-p1x,2)+Math.pow(p0y-p1y,2);
var d2a:Number=Math.pow(p0x-c0x,2)+Math.pow(p0y-c0y,2);
var d2b:Number=Math.pow(p1x-c0x,2)+Math.pow(p1y-c0y,2);
if (d2ab > d2a && d2ab > d2b) {
//衝突したところ hit point
//driver.play("c");
//
var gai_l0:Number = (p1x-p0x)*(l0y-p0y)-(l0x-p0x)*(p1y-p0y);
var pl0:Number = gai_l0/Math.abs(gai_l0)
var gai_l1:Number = (p1x-p0x)*(l1y-p0y)-(l1x-p0x)*(p1y-p0y);
var pl1:Number = gai_l1/Math.abs(gai_l1)
//
var vx:Number = p1x-p0x;
var vy:Number = p1y-p0y;
var R:Number = Math.atan2(vy,vx)
var h1x:Number = c0x+L*Math.cos(R-0.5*Math.PI)*pl1;
var h1y:Number = c0y+L*Math.sin(R-0.5*Math.PI)*pl1;
var h1r:Number = Math.atan2(h1y-c0y,h1x-c0x);
var dl1r:Number = Math.atan2(l0y-c0y,l0x-c0x)-h1r
var H1r:Number = h1r-dl1r;

var v:Number=Math.sqrt(Math.pow(_mc.vx,2)+Math.pow(_mc.vy,2))

_mc.vx=v*Math.cos(H1r);
_mc.vy=v*Math.sin(H1r);
_mc.x=_mc.prex;
_mc.y=_mc.prey;
_mc.prex=_mc.x;
_mc.prey=_mc.y;
}
}
}
}
}
[/sourcecode]

肝心の音を付けるのはまた後の話。