スライドするメニュー


umhr_slidemenuスライドするメニュー

▼Wonderfl

サイトのトップページとかに商品案内のスライドの下部にあるようなスライドメニュー。

▼ActionScript AS3(FP9)
[sourcecode language=”as3″]
//とりあえずメモ
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;
/**
* …
* @author umhr
*/
[SWF(backgroundColor="#F9F9F9")]
public class Main extends Sprite
{
public function Main() {

var menu:SlideMenu = new SlideMenu();
menu.x = 35;
menu.y = 200;
menu.onChange = onChange;
menu.onComp = onComp;
addChild(menu);

//左右移動
var arrowL:Sprite = new Sprite();
arrowL.graphics.beginFill(0x333333)
arrowL.graphics.drawRect(0, 0, 32, 65);
arrowL.graphics.endFill();
arrowL.x = 0;
arrowL.y = menu.y+1;
arrowL.name = String(1);
arrowL.addEventListener(MouseEvent.CLICK, onClickArrow);
this.addChild(arrowL);

var arrowR:Sprite = new Sprite();
arrowR.graphics.beginFill(0x333333)
arrowR.graphics.drawRect(0, 0, 32, 65);
arrowR.graphics.endFill();
arrowR.x = 465-32;
arrowR.y = menu.y+1;
arrowR.name = String(-1);
arrowR.addEventListener(MouseEvent.CLICK, onClickArrow);
this.addChild(arrowR);

//左右移動スプライトをクリックすると、menuのselect値を加算または減算する。
function onClickArrow(e:MouseEvent):void {
menu.select = menu.select + int(e.target.name);
}

//ステイタス表示用
var statusTF:TextField = new TextField();
addChild(statusTF);
function onChange(n:int):void{
statusTF.text = "onChange"+n;
}
function onComp(n:int):void{
statusTF.text = "onComp"+n;
}
}
}
}

import flash.display.Sprite;
import caurina.transitions.Tweener;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
class SlideMenu extends Sprite
{
private var _imgRect:Rectangle = new Rectangle(4,0,96,63);
private var _icon_array:Array;
private var _dammy:Object;
private var _select:int = 10000;
public function SlideMenu() {
//背景
graphics.beginFill(0x666666)
graphics.drawRect(-35, 0, 465, 67);
graphics.endFill();
//値管理用
_dammy = {x:0};
_dammy.x = _select * (_imgRect.x + _imgRect.width);
//iconを配列にいれておく
_icon_array = [];
var colors:Array = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00];
for (var i:int = 0; i < 8; i++) {
var sp:Sprite = new Sprite();
sp.graphics.beginFill(colors[i%colors.length]);
sp.graphics.drawRect(0, 0, _imgRect.width, _imgRect.height);
sp.graphics.endFill();
sp.name = String(i);
sp.addEventListener(MouseEvent.CLICK, onClick);
sp.y = 2;
this.addChild(sp);
_icon_array[i] = sp;
}
//初期化
select = _select;
};
public var onChange:Function = function(n:int):void{};
public var onComp:Function = function(n:int):void{};
//
private function onClick(e:MouseEvent):void {
select = select – (((int(e.target.name) + select) % 8 + 2) % 8 – 2);
}
//選択した値をset&get
public function set select(num:int):void {
_select = num;
onChange(num%4);
Tweener.addTween(_dammy, { x:(_imgRect.x + _imgRect.width)*num, time:1, onUpdate:_onUpdate,onComplete:onComp,onCompleteParams:[num%4]} );
function _onUpdate():void {
setPosition(_dammy.x);
}
}
public function get select():int {
return _select;
}
//dammyの値に対して、icon達の座標を決定
private function setPosition(pozX:Number):void {
var imgWX:int = _imgRect.x + _imgRect.width;
_icon_array[0].x = (pozX + imgWX*10) % (imgWX*8) – imgWX*2;
_icon_array[1].x = (pozX + imgWX*11) % (imgWX*8) – imgWX*2;
_icon_array[2].x = (pozX + imgWX*12) % (imgWX*8) – imgWX*2;
_icon_array[3].x = (pozX + imgWX*13) % (imgWX*8) – imgWX*2;
_icon_array[4].x = (pozX + imgWX*14) % (imgWX*8) – imgWX*2;
_icon_array[5].x = (pozX + imgWX*15) % (imgWX*8) – imgWX*2;
_icon_array[6].x = (pozX + imgWX*16) % (imgWX*8) – imgWX*2;
_icon_array[7].x = (pozX + imgWX*17) % (imgWX*8) – imgWX*2;
}
}

[/sourcecode]